Please click on following link for subjects of each semester of Polytechnic Diploma Information Technology MSBTE .
w. e. f Academic Year 2009-10 ‘E’ Scheme
MAHARASHTRA STATE BOARD OF TECHNICAL EDUCATION, MUMBAI
TEACHING AND EXAMINATION SCHEME FOR POST S.S.C. DIPLOMA COURSES
COURSE NAME : DIPLOMA IN INFORMATION TECHNOLOGY COURSE CODE : IF
DURATION OF COURSE : 6 SEMESTERS SEMESTER : FIFTH DURATION : 16 WEEKS
PATTERN : FULL TIME - SEMESTER SCHEME : E
1 Software Engineering
2 Java Programming
3 Operating System
4 Communication Techniques
5 Elective – I (Any One)
Multimedia and Animation Techniques
6 Network Management and Administration
7 Professional Practices - V
Overview of Software Engineering & the Software
1.1 The evolving role of Software & changing nature of software-Definition of a Software, Characteristics of a Software, Categories of Software
1.2 Software Engineering –A layered Technology approach(Definition of Software Engineering,
Need of Software Engineering
1.3 The software development process-Generic Framework activities, Umbrella activities
1.3.1 The Capability Maturity Model Integration Model ( CMMI )-levels and their significance, process areas considered for CMMI Level
1.4 PSP and TSP
1.4.1 Significance in Ongoing Software Process Improvement
1.4.3 Names of the PSP and TSP framework activities and their meaning
1.5 Prescriptive Process Models
1.5.1 The Waterfall Model - Nature, Situations in which applicable with example, Associated problems
1.5.2 The Incremental Model - Incremental Model ( Nature, Situations in which applicable with example, General steps)
- RAD Model ( Nature, Situations in which applicable with example, General steps, Drawbacks)
1.5.3 The Evolutionary Process Model - Prototyping ( Nature, Situations in which applicable with example, General steps, Drawbacks) - Spiral Model ( Nature, Situations in which applicable with example, General steps, Advantages, Drawbacks) Software Engineering Requirements and Development of Analysis & Design Models.
2.1 Software Engineering Practice 2.1.1 Definition 2.1.2 Importance 2.1.3 Essence 2.2 Core Principles of Software Engineering (Statement and Meaning of each Principle) 2.3 Communication Practices (Meaning of Communication, Communication Principles - Statement and Meaning of each ) 2.4 Planning Practices ( Meaning of Software Planning, Basic Activities included, Planning Principles - Statement and Meaning of each ) 2.5 Modeling Practices - Meaning of Software Modeling - Analysis Modeling ( Meaning, Names of the analysis domains represented, Analysis Modeling Principles - Statement and Meaning of each )- Design Modeling ( Meaning, Names of the three Design aspects , Design Modeling Principles - Statement and Meaning of each)
2.6 Construction Practices - Meaning of Software Construction - Coding (Meaning, Preparation Principles, Coding Principles, Validation Principles) - Testing ( Meaning, Testing Principles - Statement and Meaning of each )
2.7 Software Deployment - Meaning of Delivery Cycle, Support Cycle and Feedback Cycle - Deployment Principles (Statement and Meaning of each) 2.8 Requirements Engineering ( RE )
2.8.1 Meaning of RE 2.8.2 Need of RE 2.8.3 RE Tasks (Meaning and Sub-tasks included)
2.9 Analysis Modeling 2.9.1 Objectives 2.9.2 Analysis Rules of Thumb 2.9.3 Domain Analysis - Meaning- Examples of Domain - Goal - Input and Output of Domain Analysis 2.9.4 Analysis Modeling Approaches - Structured Analysis (Meaning) - Object-oriented Analysis (Meaning)
2.9.5 Building the Analysis Model - Data Modeling Concepts (Meaning of the terms – data objects, data relationships, data attributes, cardinality and modality with example )- DFD
(Use, Standard Notations, Rules followed, DFD construction using any Case study) - Data Dictionary(DD) ( Meaning, Use, Contents incorporated, Advantages) - Creating a Control Flow Model ( Nature of Software Applications where required, Use, Guidelines used )- Creating Control Specifications(CSPEC) ( Use, State diagram and Program activation table –meaning and use )- Creating Process Specification(PSPEC) (Use, Names of the contents it includes) - Creating a Behavioral Model (Use, General steps)
2.10 Design Engineering/Modeling 2.10.1 The Design Process (Meaning of Software Design, Three Characteristics of good design)
2.10.2 Design Quality Guidelines 2.10.3 Design Concepts - Abstraction, Architecture, Patterns, Modularity, Information hiding, Functional independence, Refinement, Refactoring, Design classes (Meaning and Importance with respect to ease of design, development, testing, and debugging)
2.10.4 The Design Model - Data design elements, Architectural design elements, Interface design elements, Component-level design elements, Deployment-level design elements (meaning and inputs from analysis modeling that help in their creation) 03 Testing Strategies & Methods.
3.1 Software Testing Fundamentals 3.1.1 Definition of Software testing 3.1.2 Meaning of good test 3.1.3 Meaning of successful test 3.1.4 Meaning of testing strategy 3.1.5 Meaning of test plan, test cases, test data 3.1.6 Characteristics of Testing Strategies 3.2 Software Verification and Validation(V&V) - Meaning, Differences, Names of the set of SQA Activities involved in V&V
3.3 Testing Strategies for Conventional Softwares 3.3.1 Unit Testing - Meaning - Aspects of the Software Program tested 3.3.2 Integration Testing - Meaning - Approaches • Top-down integration
(Meaning, Steps involved )• Bottom-up integration ( Meaning, Steps involved )• Regression testing • Smoke testing ( Meaning, Purpose ) 3.4 Alpha and Beta Testing - Meaning - Purpose- Differences 3.5 System Testing 3.5.1 Meaning and Purpose 3.5.2 Types- Recovery testing, security testing, Stress testing, Performance Testing (Meaning, Purpose with example )3.6 White-box and Black-box Testing (Meaning and Purpose ) Debugging 3.6.1 Meaning 3.6.2 Outcomes 3.6.3 Characteristics of Bugs 3.6.4 Debugging Strategies- Brute force, Backtracking, Cause elimination, Automated debugging (Meaning)
04 Software Project Management 4.1 What is Software Project Management and Why is it needed? 4.2 The Management Spectrum – The four Ps - the People, the Product , the Process, & the Project (Meaning and Significance of each ‘P’) 4.3 Project Scheduling and Tracking 4.3.1 Meaning of project scheduling and tracking 4.3.2 Need 4.3.3 What must a project schedule indicate? 4.3.4 Reasons why project deadlines cannot be met 4.3.5 Basic Principles used for project scheduling (Meaning of each principle) 4.3.6 Introduction to the Scheduling Techniques/Methods - PERT, CPM, Timeline Charts 4.3.7 Ways in which the project schedule can be tracked (Only a list of the ways) 4.4 Risk Management 4.4.1 Meaning of Software Risk 4.4.2 Reactive Vs Proactive risk strategies - Meaning of Reactive risk strategy - Meaning of Proactive risk strategy - Names of the steps involved in formulation of the Proactive risk strategy 4.4.3 Types of Software Risks - Names and Meaning of the risks 4.4.4 The RMMM Strategy - The names of the issues involved - Possible steps to mitigate risks - List of the factors to be monitored - The RMM Plan (Meaning and what it includes) 4.5 Change Management 4.5.1 Meaning of SCM 4.5.2 Need of SCM 4.5.3 SCM Features ( Names and meaning of the features ) 4.6 Cleanroom Software Egineering 4.6.1 The Cleanroom approach 4.6.2 The Cleanroom Strategy (Names and meaning of the tasks involved ) The Cleanroom difference
05 Software Quality Management& Estimation
5.1 Basic Quality Concepts. 5.2 Software Quality Assurance(SQA) - Definition of SQA - Activities carried out by the SQA Group 5.3 Introduction to Statistical SQA ( Meaning and list of the activities involved) 5.4 Six Sigma Strategy for Software - Meaning - Core Steps (The DMAIC Method) 5.5 The ISO 9000 Quality Standards - ISO’s definition of Quality - ISO 9001:2000 Software Quality Focus 5.6 Software Reliability and Software Availability - Definition - Units of measurement 5.7 McCall’s Quality Factors ( Names and meaning of each factor) Estimation 5.7.1 Meaning of Software Estimation 5.7.2 List of the steps involved 5.7.3 Types of Decomposition Techniques ( Names and meaning of the techniques) 5.7.4 Software Sizing - Meaning - Approaches (names and meaning of the approaches) 5.7.5 COCOMO II Model Meaning , Use (applications)
Introduction to Java
1.1 Fundamentals of Object Oriented Programming Object and Classes, Data abstraction and encapsulation, Inheritance, Polymorphism, Dynamic Binding
1.2 Java Features Compiled and Interpreted, Platform independent and portable, Object oriented
Distributed, Multithreaded and interactive, High performance
1.3 Constant, Variables and Data Types Constant, Data Types, Scope of variable, Symbolic Constant, Type casting, Standard default values
1.4 Operator and Expression Arithmetic Operators, Relational Operators, Logical Operators, Assignment Operator Increment and Decrement Operator, Conditional Operator, Bit wise Operator, Special Operator
1.5 Decision making and Branching Decision making with if statement, Simple if statement, The if
else statement, The else if ladder, The switch statement, The? :Operator
1.6 Decision making and Looping The While statement, The do statement, The for statement, Jumps
in Loops ( Break , Continue)
2.1 Classes, Object and Methods Defining a class, Creating object, Accessing class members,
Constructor, Methods Overloading, Static Member
2.2 Inheritance Extending a Class (Defining a subclass Constructor,Multilevel inheritance, Hierarchical inheritance, Overriding Methods, Final variable and Methods, Final Classes, Abstract method and Classes
2.3 Visibility Control Public access, friend access, Protected access, Private access, Private Protected access
2.4 Array, Strings and Vectors Arrays, One Dimensional array, Creating an array, Two
Dimensional array, Strings ( String and StringBuffer class),Vectors, Wrapper Classes
03 Interfaces and Packages
3.1 Interface: Multiple Inheritance
Defining interfaces, Extending interfaces, Implementing
interfaces, Accessing Interface variable
3.2 Packages: Putting Classes Together
System Package, Using system Package, Naming Convention,
Creating Package, Accessing a package, Using a package, adding
a class to a package
Multithreaded Programming and Exception handling
4.1 Multi Threading:
Creating Thread, Extending a thread class, Stopping and Blocking
a thread, Life cycle of thread, Using thread method, Thread
exceptions, Thread priority, Synchronization, Implementing a
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4.2 Managing Errors and Exceptions
Types of errors, Exception, Multiple catch statement, using
throw, throws and finally statement, Using Exception for
Java Applets and Graphics Programming
5.1 Applet Programming
Applet basics, Local and remote applets, How applet differ from
application, Preparing to write applets, Building applet code,
Applet life cycle, Creating an Executable Applet, Designing a
Web page, Applet tag, Adding Applet to HTML file, Running the
Applet, Passing parameter to applet
5.2 Graphics Programming
The Graphics Class, Lines and rectangle, Circle and Ellipse,
Drawing Arcs, Drawing Polygons, Line Graphs, Using control
loops in Applets, Drawing Bar charts
Streams and File I/O
6.1 Stream Classes
6.2 Character Stream, Byte Stream ( Reading And Writing Streams)
1.1 Operating system, Evolution, Generations –1st, 2nd, 3rd, 4th.
1.2 Mainframe Systems – Batch, Multi programmed, Multitasking,
Time sharing, Desktop.
1.3 Multiprocessor Systems
1.4 Distributed Systems.
1.5 Clustered Systems.
1.6 Real Time Systems.
1.7 Recent Operating System Characteristic –XP,WIN-07
Operating System Structures
2.1 System components activities - Process management, Main
memory management, File management, I/O system
management, Secondary storage management.
2.2 Operating system services.
2.3 System calls – Uses, process control, file management, Device
management, Information maintenance, communication.
2.4 Operating system structure.
Simple structure, layered, monolithic, microkernel.
3.1 Processes - Concept, process, state, process control block.
3.2 Process scheduling - Scheduling queues, scheduler, context
3.3 Operations on processes - creation, termination.
3.4 Inter process communication.
3.5 Threads - Benefits, user and kernel threads.
3.6 Multithreading Models - Many to one, one to one, many to
4.1 Scheduling –
Objectives, concept, criteria, CPU and I/O burst cycle.
4.2 Types of Scheduling-Pre-emptive, Non pre- emptive.
4.3 Scheduling Algorithms.
First come first served (FCFS), Shortest job first (SJF),
Round Robin (RR), Priority.
4.4 Other Scheduling.
Multilevel, Multiprocessor, real-time.
System model, principle necessary conditions, mutual exclusion,
4.6 Deadlock handling.
Prevention, avoidance algorithm-Bankar’s algorithm, Safty
File System and Memory Management
5.1 File- Concept, Attributes, Operations, Types, Structure
5.2 Access Methods – Sequential, Direct.
5.4 Allocation Methods – Contiguous, Linked, Indexed.
5.5 Directory Structure – Single level, Two level, Tree Structure.
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5.6 Protection –Types of accesses, Access control.
5.7 Basic Memory Management –Partitioning, Fixed & Variable.
5.8 Free Space management techniques –Bitmap, Linked List.
5.9 Virtual Memory – Concept, Paging, Page fault, Page Table.
5.10 Page Replacement algorithms – FIFO(First in First out),
Optimal Page replacement, LRU (Least recently used),NRU
(Not recently used
Introduction To Electronic Communication
1.1 Block diagram of communication system.
1.2 Electromagnetic spectrum.
1.3 Need for Modulation.
1.4 Concept of noise
1.5 Classification of communication systems.
1.6 Radio communication
Comparison of AM, FM, PM on the basis of Definition,
Waveforms, Bandwidth Requirement, Representation in Time
domain and Frequency Domain, Modulation Index.
1.7 Demodulation in AM, FM (methods not necessary)
1.8 Block diagram and function of each block of :
(a) AM Transmitter and Receiver.
(b) FM Transmitter and Receiver
1.9 Advantages and Disadvantages of analog communication
1.10 Simple numerical problems based on AM and FM
2.1 Fundamentals of Electromagnetic wave.
2.2 Transverse electromagnetic wave.
2.4 Ground Wave.
2.6 Sky Wave Propagation,
Effect of changes in atmospheric conditions on sky wave
2.7 Concept of actual height and virtual height.
Critical frequency. Maximum
usable frequency. Skip
2.9 Space Wave Propagation.
2.10 Duct Propagation.
2.11 Troposphere scatters propagation.
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Pulse Modulation Techniques & Signal Processing
3.1 Basics of Pulse Modulation
Sampling Theorem, Natural sampling, Flat Top Sampling,
Advantages of Pulse modulation over AM.
Block Diagram for generation, Waveforms, working principle
advantages, disadvantages and applications of PAM, PWM, PPM.
Block Diagram for generation, working principle, waveforms,
advantages, disadvantages and applications of : ASK , FSK, QPSK,
Introduction to Digital Communication System : Digital modulation
3.2 Block diagram, working principle, waveforms, advantages,
disadvantages and applications of PCM, Delta modulation,
Adaptive delta modulation.
Baseband and Passband Transmission
Multiplexing Techniques: FDM, TDM, and WDM - Definition,
Schematic diagram, Principle, application, advantages and
Data Encoding And Transmission
4.1 Introduction to encoding digital data to digital signal.
4.2 Encoding techniques viz. unipolar, polar, Bipolar and their
4.3 Comparison of various techniques.
4.4 Definitions: Data
Rate. Bit rate.
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Satellite Communication And Mobile Communication
5.1 Block diagram of Satellite communication system.
5.2 Brief introduction to Communication and orbits.(Elevation and
Azimuth angles of satellite)
5.3 Uplink model, Transponder and Downlink model and the
5.4 Frequency band used in Satellite communication.
5.5 Functions of a satellite.
5.6 Concept of antenna
5.7 Construction and working principle of Parabolic dish and horn
5.8 Satellite application overview.
5.9 Principle, advantages and disadvantages of TDMA, FDMA,
5.10 Concepts of mobile phone.
5.11 Block diagram of cellular mobile phone system and description.
5.12 Frequency band and types of modulation used for Cellular
5.13 Call processing, Frequency reuse and cell splitting.
Forward and reverse direction (handset to handset) and
(Handset to Landline)
5.14 Concept of Hand.off
Analog And Digital Carrier Systems
6.1 Telephone Carrier system.
6.2 Analog Carrier system Switched , Leased, Analog hierarchy
6.3 Digital Carrier system Switched , Leased Digital hierarchy, T-
6.4 Digital Subscriber Line
Multimedia and Animation Techniques ( Elective 1 )
Multimedia Elements Multimedia Application
1.1 I/P, O/P devices
Limitations of Traditional Input Device, Digital v/s Analog,
Input- Pen-Input, Image Scanner, Charge Coupled Devices,
MIDI, Digital Camera, Output, Display System Technology,
CRT display System, Display Terminology, Flat Panel
Display, Print o/p technology, Dye Sublimation
1.2 Evaluation of Multimedia systems
Multimedia Elements (Fasimile, Document image,
photogrphics image, Geographics information system maps,
Fullmotion and live video, Holographics images Fractcals).
Multimedia Application(Document imaging , Image
processing and Image Enchancement, OCR, Handwriting
recognition, Non textual Image recognition, Full motion
Digital Video application and Electronics messaging).
Multimedia System Architecture, Evolving Tech. for
Multimedia, Defining Objects for Multimedia Systems,
Multimedia Data Interface Standard
1.3 Storage media
Magnetic Media Technology, Hard disk Technology, RAID,
Criteria for Selection of RAID, Use of Magnetic Storage in
Multimedia, Optical Media, Magneto Optical
Architecture & Issues For Distributed Multimedia System.
2.1 Multimedia System Architecture.
2.2 Distributed Multimedia.
2.3 Synchronization, Orchestration & QOS Architecture
2.4 Framework for Multimedia System.
Compression/Decompression & File Formats
• Need , Types , Evaluating & Visibility
Evaluating the Compression System, How much,
Compression, How Good is Picture, How fast Does it
Compress or Decompress, What H/W & S/W Does it take,
Redundancy & Usability
• Compression and Decompressiom
Types of compression ,Need of Data Compression ,Color
Gray Scale and Still Video Image , Color Characteristics ,
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• Video Compression Technique
Simple Compression Technique, Interpolative, Predictive,
Transfer Coding, Discrete Transfer, Statistical (Huffman,
arithmetic)JPEG Compression, Requirement Addressing
JPEG, Definition of JPEG Standard, Overview of JPEG
Components, JPEG methodology, The discrete cosine
Transfer , Quantization, Zigzag Sequence, Encoding
• Introduction to Standardization of Algorithm
• File Formats
• History of RIF, TIFF
TIFF Specification , TIFF structure , TIFF tag ,TIFF
Implementation issues , TIFF classes
RIFF Chunks with two sub chunks , List chunk , RIFF
waveform Audio File format , RIFF MIDI file
Format, RIFF DIB’s,
• Introduction to RIFF, AVI
RIFF AVI File format, Index Chunk and Boundary
condition handling for AVI files., AVI Indeo File Format.
• JPEG-objectives, Architecture, JPEG-DCT encoding
• JPEG-stastical coding, predictive lossless coding, JPEG
• MPEG-objectives, Architecture, BIT stream syntax
• MPEG2 & MPEG4
Multimedia Authoring and User Interface
4.1 Multi Media Authoring System and its type
4.2 Hypermedia Application Design consideration
4.3 User Interface Design
4.4 Information Access
4.5 Object Display / Playback Issues
Distributed Multimedia Systems
5.1 Components of Distributed Multimedia Systems
5.2 Distributed Client Server Operation
5.3 Multimedia Object Server
5.4 Multi Server Network topologies
5.5. Distributed Multimedia Databases
6.1 Introduction to Multimedia tool – Flash
6.2 Creating & Modifying elements
6.3 Line tool, fill/attributes, different shapes, text tools & pen tool
6.4 Selecting lines fill with arrow tool, selecting shapes, using
lasso tool performing basic editing tools, selecting &
deselecting elements, modifying created objects.
Windows Programming ( Elective 1 )
Overview of Windows messaging.
• The Windows Environment, History of Windows,
Aspects of Windows, Windows Programming Options,
APIs and Memory Models, The Programming
Environment, Your First Windows Program,
• The MessageBox Function, A Brief History of Character
Sets 20 American Standards, Wide Characters and C,
The char Data Type, Windows' String Functions, Using
printf in Windows, Formatting Message Box.
• Registering the Window Class, Creating the Window,
Displaying the Window, the Message Loop, and the
GDI and Basic Drawings
• An Introduction to GDI, The Structure of GDI, The GDI
Philosophy, The GDI Function Calls, The GDI
Primitives, The Device Context.
• Drawing Dots and Lines, Setting Pixels, Filling in the
Gaps, Drawing Filled Area, The GDI Mapping Mode
Rectangles, Regions, and Clipping.
3.1 Keyboard Basics, Keystrokes and Characters, Using
Keystroke Messages, Character Messages, Keyboard
Messages and Character Sets, The KEYVIEW1
Program, The Foreign-Language Keyboard Problem, The
Caret (Not the Cursor), The Caret Functions.
• Mouse Basics, Client-Area Mouse Messages, Simple
Mouse Processing: An Example, Mouse double-clicks,
Nonclient-Area Mouse Messages, The Hit-Test Message,
A Sample Program
• Emulating the Mouse with the Keyboard, Using Child
Windows for Hit-Testing, Capturing the Mouse.
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Client Window Controls
• The Button Class, Creating the Child Windows, Push
Buttons, Check Boxes, Radio Buttons, Group Boxes,
Changing the Button Text, Visible and Enabled Buttons,
Buttons and Input Focus, Controls and Colors, System
Colors, The Button Colors, The WM_CTLCOLORBTN
• The Scroll Bar Class 383 The COLORS1 Program
Coloring the Background, Coloring the Scroll Bars and
Static Text, The Listbox Class, List Box Styles, Putting
Strings in the List Box, Selecting and Extracting Entries,
A Simple List Box Application.
Network Management and Administration
Exploring Directory Services and Remote Network Access.
1.1 Network Related Jobs – Network Administrator, Network Engineer,
Network Architecture / Designer, Other Network Related Jobs.
1.2 Directory Services - Define Directory Services, Definition of Novelle
Directory, Windows NT domains, Microsoft’s Active Directory, X500
Directory Access Protocol, Lightweight Directory Access Protocol,
Forests, Trees, Roots and Leaves.
1.3 Active Directory Architecture – Object Types, Object Naming, Canonical
Names, LDAP Notation, Globally unique identifiers, User Principle
Names, Domain, Trees & Forests.
1.4 Remote Network Access – Need of Remote Network Access, Public
Switched Telephone Network, Integrated Services Digital Network,
Digital Subscriber Line, CATV.
1.5 Virtual Private Network – VPN Protocols, Types of VPNs, VPN Clients,
Network Connection and Printing Services
2.1 Dynamic Host Configuration Protocol (DHCP) – DHCP Origins, Reverse
Address Resolution Protocol (RARP), The Bootstrap Protocol (BOOTP),
DHCP Objectives, IP Address Assignment, DHCP Architecture.
2.2 Introduction to Domain Name System(DNS) - DNS Objectives, Domain
Naming, Top Level Domains, Second Level Domains, Sub domains, DNS
Functions, Resource Records, DNS Name Resolution, Resolves, DNS
Requests, Root Name Servers, Resolving a Domain Name, DNS Name
2.3 Understand Network Printing Concepts - Understand Network Printing
Concepts, Locally connected print devices, Setting up local print devices,
Shared print devices, Sharing Locally Attached Print Devices, Describe
Windows Network Printing, Add Print Wizard.
Implementation of Network
3.1 Designing Network – Accessing Network Needs, Applications, Users,
Network Services, Security and Safety, Growth and Capacity Planning,
Meeting Network Needs – Choosing Network Type, Choosing Network
Structure, Choosing Servers.
3.2 Installing and Configuring Windows 2003 Server - Preparing for
Installation, Creating windows 2003 server boot disk, Installing windows
2003 server, Configuring server/ client
3.3 Setting windows 2003 server - Creating Domain controller, Adding the
DHCP and WINS roles, Adding file server and print server, Adding Web
Administering Windows 2000 Server (The Basics)
4.1 Working With User Accounts - Adding a User, Modifying User Account,
Deleting or Disabling a User Account.
4.2 Working With Windows 2000 Security Groups – Creating Group,
Maintaining Group Membership.
4.3 Working with Shares – Understanding Share Security, Cresting Shares,
4.4 Administering Printer Shares – Setting up Network Printer,
4.3 Working with Windows 2000 Backup – Using Windows 2000 Servers
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Troubleshooting and security of Network
5.1 Understanding the Problem – Troubleshooting, Segmenting the Problem,
Isolating the Problem, Setting Priorities.
5.2 Troubleshooting Tools – Hardware Tools, Software Tools, Monitoring and
5.3 Internal Security – Account Security, File and Directory permissions,
Practices and user education.
5.4 External Threats – Front Door threats, Back Door threats, Denial
services threats, Viruses, worms and other Malicious codes.
Professional Practices - V
Structured industrial visits be arranged and report of the same should be submitted by
the individual student, to form a part of the term work.
Visit any IT industry/ computer center. Study their network (Cable layout, devices
The Guest Lecture/s from field/industry experts, professionals is/are to be
arranged (minimum 3 nos.) from the following or like topics. The brief report is to
be submitted on the guest lecture by each student as a part of Term work.
a) IT – Current Scenario
b) Software engineering Industrial applications
c) Animation techniques
d) Certification course guidance
e) Carrier guidance
f) Preparation of Bio-data
g) Linux Installation and administration
h) Entrepreneurship development
i) E - commerce
j) Any other suitable topic
Each student will search topic for Industrial project of sixth semester and prepare
synopsis and project plan. Get it approved from concerned authority.
Group Discussion :
The students should discuss in group of six to eight students and write a brief report on
the same as a part of term work. The faculty members may select the topic of group
discussions. Some of the suggested topics are -
i) Current issues.
ii) Load shading and remedial measures.
iii) Use of mobile in college campus
iv) Brain drain
v) Internet surfing good or bad
vi) Any another suitable topic
Seminar should be on selected industrial project’s synopsis and week wise plan for
completion of project. Each student shall submit a report of at least 10 pages and
deliver a seminar (Presentation time – 10 minutes)
First Semester Information Technology Syllabus MSBTE
Second Semester Information Technology Syllabus MSBTE
Third Semester Information Technology Syllabus MSBTE
Fourth Semester Information Technology Syllabus MSBTE
Fifth Semester Syllabus Information Technology MSBTE
Sixth Semester Syllabus Information Technology MSBTE
Bachelor Of Computer Application, BCCA,
Bachelor of Commerce & Computer Application BE
IT/CS, Information technology/Computer Science MCA,
Master of Computer Application MCM,
Master of Computer Management Diploma
, Polytechnic Others,
Basic Programming C / C++ ,
Hardware & Networking CCNA, MCSE, Hardware,