BCA Bachelor of Computer Applications Part 3

University Syllabus Course For BCA Part 3

Atlanta Computer Institute Nagpur conducts Tuition Classes for BCA First Year ( Part 1 ) , BCA Second Year ( Part 2 ) and BCA Final Year ( Part 3 ) for all universities in India . The Following syllabus is of Nagpur University. Final Year Projects Training is also given to BCA Students.

BCA Part 3 Third Year

COMPUTER SCIENCE – I --- BCA Final Year

Subject-I : COMPUTER SCIENCE-I

PAPER-1 COMPUTER GRAPHICS

Unit-1:

Geometry & Line Generation- Introduction , points and lines, plane and coordinate, Line segments, perpendicular lines, vectors , pixels and frame buffers, vector generation, charcter generation, displaying the frame buffer. Graphics primitive- introduction , display devices , primitive operations, the display file interpreter, normalized device coordinator, display file structure, display control, text line style primitive.

Unit-2:

Polygons- introduction, polygons, polygon representation, entering polygon , an inside test , filling polygons. Transformation- introduction, matrices, scaling transformation , SIN & COS , sum of angels identifier , rotation, homogeneous coordinates and translation, rotation about an arbitrary point, other transformation, display procedures . Segments- introduction, the segment table, segment creation, closing the segment , other display, file structure, raster technique.

Unit-3

Windowing & clipping -introduction , viewing transformation, viewing transformation implementation , clipping , clipping of polygons, adding clipping to the system, avoiding division, generalized clipping, position relative toan arbitrary line, multiple windowing interaction- introduction, hardware , i/p device handling algotithm, event handling , sample devices, delectability attributes, simulating a locator with a pick , pick with a pick, pick with allocator , echoning , interactive techniques.

Unit -4

Three Dimension Geometry- introduction , 3d geometry primitives and transformation, rotation about an arbitrary axis, parallel projection, perspective projection , viewing parameter , conversation to view plan coordinates , 3d viewing transformation, special projection , hidden surface and lines. Introduction, bac face removal, pointers algorithm, collection of polygons, remembering the style hidden surface check.

Unit-5

Shading - introduction , diffusion, illustration, point source illustration, specular reflection, transparency and shadows. Curves-introduction, curve generation, implementation, interpolating polygon, b-splines and curves

PAPER-2 : COMPILER CONSTRUCTION

Unit-1 : Introduction

Introduction to compilers, compilers & translators, necessity of translator, structure of compiler,lexical analysis, syntax analysis, intermediate code generation, optimization code generation, book keeping , error handling , compiler writing tools.

Unit-2: languages

Programming languages, high level programming languages, definition of programming languages, lexical and syntactic, structure of languages, data element structure, operators, assignment statements, data environments, parameter transmission , storage.

Unit-3 lexical analyzer

Role of Lexical Analyzer, design of lexical analyzer, languages for implementing lexical analyzer, context , free grammars, derivation and parse tree, capabilities of context free grammars

Unit-4 : parsing

Basic parsing techniques, parsers, hift reduce parsing, Operator precedence parsing , top down parsing, predictive parsers, automatic construction of efficient parser.

Unit-5 : code generation & optimization

Object programmers problem in code generation, machine model, simple code generator, register allocation and assignment, code generation from dag’s, principle source of optimization, dag representation of basic blocs, value number and algebraic laws, global data flow analysis.

PAPER-3 : A.I. & EXPERT SYSTEM

UNIT-1 PROLOG PROGRAMMING & A.I.

Prolog – Introduction to turbo prolog, structure of language, cut , fail , Recursion, list and complex structure , programming practice, interactive programming, expert system in prolog.Intro to A.I - Definition of AI techniques, tic-toe, pattern recognition, level of the model, criteria for success ,problems and problems spaces, defining the problem, production system, control strategies, futuristic search, problem charctreistics.decomposition of problem, solution steps, predictability absolute and relative solution.

Unit-2:

Problem solving

Basic problem solving methods, resolving, problem trees and graphs, knowledge representation, matching indexing with variables, heuristic functions, weak methods,problem reduction constaints satisfaction, menus-end analysis, analysis of search algorithm.

Unit-3; Game Playing

Minimax search procedure, adding alpha-beta cut off.additional refinement, waiting for quiescence, secondary search, using book move limitation

Unit-4: knowledge representation using predicative logic

Representing simple facts in logic, Argumenting the representation, resolution in prepositional logic and predicative logic, unifaction algorithm , Question answering and natural deduction.

Unit-5: knowledge based Concept

Structural representation of knowledge -some common language structures, choosing the level of representation , finding the right structure, eclaritive representation.

Natural language understanding -concept of understanding , keyword matching ,syntactic and symantic analysis.understanding language generation and matching translation, general concept s of implementation of A.I. systems, introduction to pattern recognition.

  


BCA Part 3

COMPUTER SCIENCE – I --- BCA Final Year

PAPER – 1 COMPUTER GRAPHICS

PAPER – 2 COMPILER CONSTRUCTION

PAPER – 3 AL & EXPERT SYSTEM


COMPUTER SCIENCE – II ----- BCA Final Year

PAPER – 1 SOFTWARE ENGINEERING
PAPER – 2 PROGRAMMING IN VISUAL BASIC
PAPER – 3 MANAGEMENT INFORMATION SYSTEM

COMPUTER SCIENCE – III ---- BCA Final Year

PAPER – 1 COMPUTER NETWORK & DATA COMMUNICATION
PAPER – 2 WEB DESIGNING
PAPER – 3 JAVA PROGRAMMING


BCA Bachelor Of Computer Application, BCCA, Bachelor of Commerce & Computer Application BE IT/CS, Information technology/Computer Science MCA, Master of Computer Application MCM, Master of Computer Management Diploma , Polytechnic Others,

Basic Programming

C / C++ ,

Testing

Software Testing,

Hardware & Networking

CCNA, MCSE, Hardware, Networking

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